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AKI JARVINEN

HELLO, MY NAME IS AKI JARVINEN

I’M A GAME INDUSTRY VETERAN & AN ACADEMIC WITH A PH.D.

ABOUT ME

I am a versatile expert on game development, game design, and business. My work experience consists of a mix of game and concept design, agile software development, prototyping, and academic research and teaching. I have senior management experience both in terms of people and products. My expertise has been recognized through a number of invited talks for notable game industry events: Game Developers Conference, GDC Europe, Casual Connect USA and Europe, Nordic Game, etc.

For now most of free time I play in World of Warcraft and take some inspiration from there. Playing in WoW for me is even second work, my job is WoW boosting in BoostHive, now it is especially interesting to check shadowlands.

Creative Direction

Game and App Design

Prototyping (Swift, HTML5)

Agile/Lean Methods and Practices

Strategic Foresight

Teaching, public speaking

RESUME

2000-1

ICON MEDIALAB FINLAND

Copywriter & Concept Designer

Concept design, UI & UX design, and copywriting for a number of online services, including online retail sites, portals, and client intranets.

2002

UNIVERSITY OF TAMPERE, FINLAND

Assistant Professor

Research and lecturing responsibilities, focusing on games and game studies.

2002

FATHAMMER LTD

Game Designer

Designed games for the 3D mobile platform the company was developing.

2003 – 2008

VEIKKAUS THE FINNISH NATIONAL LOTTERY

Product Development Manager, Game Researcher & Designer

Worked in various R&D; and business development roles, focusing on developing online games and products.

2008 – 2009

IT UNIVERSITY OF COPENHAGEN

Assistant Professor

Taught courses on game design and development. Conducted research into game design processes and methods, especially game design for social networks.

2009 – 2013

DIGITAL CHOCOLATE

Executive Producer, Creative Director, Lead Designer

Worked in various senior roles in the Helsinki studio, both leading development teams on games such as Army Attack! and managing the studio’s design department.

2013 – 2014

GRAND CRU

Product Lead

Set up and led a small development team in creating a mobile game concept through a prototype into first playable phase.

2014 – 2015

PLAYDEMIC LTD

General Manager

Leading game development teams in making state of the art mobile games.

2016-

SHEFFIELD HALLAM UNIVERSITY

Subject Group Leader, Creative Media

Managing the teaching staff across Animation, Games Design, and Digital Media Production courses. Contributing to research and strategic development initiatives.

SELECTED WORK 2002-15

Gourmet Ranch (mobile)
Sustainable free to play (Invited talk at Casual Connect Europe 2014)
Race Track Rivals
Games Without Frontiers (PhD study on design & analysis)
Army Attack!

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